Siege

It is a great shame that the objective based multiplayer modes in M&B: Warband are so unpopular but the reason is not difficult to fathom. The maps are not balanced and it makes modes like Siege a bit of a nightmare. The basic idea is to take it in turns to Attack and then Defend a castle. The attacking force has a time limit to seize the castle and in general it is a little too easy for the defenders. It is tactically quite a fun mode. The ability to either raise ladders or rush the gate to lower the enemy flag is also great.

Conquest

In this mode you generally have a more open battlefield and the objective is to capture and hold a number of points marked by flags that you must raise. If you manage to capture them all, then the enemy can’t spawn in and you’ve won the round. Each team starts with points and when they hit zero they’ve lost. The scattered capture points don’t make for the best gameplay and this is probably my least favourite mode.

Capture the Flag

As you’d expect this is a team based mode where the objective is to capture your opponent’s flag. The teams have a base with a flag each and you have to capture the enemy flag and carry it back to your base to score. The problem with this is balancing again and often one of the positions is easier to defend than the other which gives one team an advantage. If you get killed while carrying the flag the enemy only has to touch it and it will return to their base. For obvious reasons you can’t capture the flag while on horseback.

Fight & Destroy

This is an odd multiplayer mode where one team defends a couple of pieces of siege equipment (catapult and trebuchet) and the other team tries to smash them up. It takes ages to smash them up by hacking away and it isn’t a great deal of fun. You get a point for smashing something up and the defenders get a point for anything that survives. You can also win by just killing all the opponents because there is no respawning in this mode.

Battle

This is my favourite mode and it quite simply pitches two opposing forces against each other in a bloody battle to the death. What makes it more fun and more exciting than the other modes is the fact that you don’t respawn. If you are felled during battle then you are relegated to spectator. This is like a medieval version of Counter Strike and with good players it is action packed and addictive. The game can only be won by exterminating the enemy force completely.

Team Deathmatch

If you don’t like to sit out any of the action then you might prefer this mode to Battle. It is a fight between two opposing forces but this time if you die you will respawn (the respawn time is a server setting). The winning team is the one with the most points (kills) when the time runs out or the first team to reach a point target.

Deathmatch

The simplest of all the multiplayer modes is a chaotic free for all in which you must kill everyone else. If the map is too open or you spawn out in the field then you’ll be at the mercy of cavalry and archer units. This mode is too messy to be much fun and perhaps partly for that reason many servers have introduced their own rules about duelling. This reduces Deathmatch to a series of one on one duels where you introduce yourself by doing an overhead block and if the opponent accepts the challenge you fight to the death. There’s always a risk you’ll get stabbed in the back though and even though players will get kicked for breaking rules it can’t really be stopped from happening in the first place.

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That’s it for the multiplayer guide. If you have any questions or comments post away. Microsoft office 2016 crack and serial key.

This post is part of the series: Mount & Blade: Warband Guide

A five part guide to the new Mount & Blade: Warband.